Showing posts with label Crits. Show all posts
Showing posts with label Crits. Show all posts

Wednesday, 18 January 2012

Progress Crit 18/1

A second progress crit for the Top 10 brief; generally bringing ideas to the table and looking at the work of others. I'd left it a bit late to get a huge amount of stuff ready for it, although I did have a few basic storyboard sketches and some visual references:





































The sketches were quite basic but gave an idea of the style of animation that would be involved. At this stage however they didn't really give much of a clue as to the aesthetics of the sequence, which is where the visual references came in handy.


Here are the crit sheets....what people wrote about my work....:











































Generally the main concern was that I had not really indicated anything about colour schemes at this stage, which I will move onto shortly. Other than that, with a few more storyboards and timelines, I should be soon ready to start animating.

Wednesday, 11 January 2012

Top 10 Concept - First crit - 11/1

To kick start this brief we had a quick morning session to present the Design Direction Boards (Concept boards), discuss a few ideas and exchange feedback. After feeling a little worried about the potentially small audience for a subject like this it was good to get a fresh perspective on the situation.

A few of the points raised:

- Could use a greater focus on the potential overall aesthetics of the title sequence/idents..i.e. a stronger visual concept; as this will help define and convey the subject matter in the actual programme.
- Further research would help; for example what determines whether one drum machine/synthesizer would be better than the next, plus maybe some background information on the creators/users of the hardware.
- A more solid title; e.g. 'ten things to know about drum machines'
- Perhaps produce a beat using a drum machine/synthesizer to work with the animation.
- Prioritise selecting a track to use; being a music-based subject, the music should lead the animation as such.
- Clearly identify a target audience; this will determine timing and placement.